![]() It fills in the blanks where The Legend of Vox Machina had to be cutting with its inclusions, while providing visual aids for the various moments and characters that did not make it onto our screens. ![]() If you have watched all of The Legend of Vox Machina and want more context and moments from the Vox Machina campaign without actually facing the daunting task of watching over 500 hours of tabletop roleplay, this book acts as the perfect supplement for the series. 1 recounts everything that has been shown through Season 2 of The Legend of Vox Machina, but with additional information from the tabletop. The copy within the book, written by James Haeck, Taliesin Jaffe, Liam O’Brian, and the cast of Critical Role, is enriching and fun, keeping with the seriousness that accompanies the mission of the Cobalt Soul while covering everything from the various NPC biographies to the recounting of the Chroma Conclave battles. While this book is filled with incredible art to enjoy, it also features an abundance of in-universe musings from the archivists at the Cobalt Soul. And the index in the very back of the book provides social media handles for every artist featured, allowing you to find your favorites and support them online. It’s incredible to see Critical Role as a brand embrace such variance in what they deem canon, making room within Exandria’s walls for everyone, regardless of experience or expression. ![]() Flipping through each character’s section is a testament to why Critical Role has amassed such a fervent and dedicated audience each artist’s interpretation of Ray’s Keyleth, for example, features the same bones, the same general markers, but each image also features a piece of that particular artist, molding the character of Keyleth to fit their style and interpretation. One piece in particular feels straight out of The Legend of Vox Machina itself: Vax’s interaction with the Matron of Ravens by David Rodridgues, which captures the haunting and fulfilling dynamic between Champion and Matron. The Tale of Vox Machina displays a wide array of different styles, techniques, and interpretations of the heroes and villains we all know and love. The art featured in this book is, truly, stunning. Directed and curated by Critical Role’s own Liam O’Brian and Taliesin Jaffe alongside Lauren Ipsum, The Tale of Vox Machina features 250 pages of fan-made content and in-universe observations from Exandria’s archivist group The Cobalt Soul. The Tale of Vox Machina, which covers the individual characters and events that happen in the first half of the campaign (which also happens to include the events that have since happened in their Amazon Prime animated series The Legend of Vox Machina ), was just recently reprinted, allowing new fans to be able to get their hands on a piece of Vox Machina’s history, as well as to provide new artistic additions. ![]() 1: The Tale of Vox Machina, the company’s publishing branch Darrington Press combines fan art and in-universe commentary to provide a book that welcomes fans into the world of Exandria while celebrating the company’s relationship with those fans. In Critical Role’s most recent art book, The Chronicles of Exandria Vol. The characters drawn up by Critical Role cast members Ashley Johnson, Laura Bailey, Liam O’Brian, Marisha Ray, Matt Mercer, Sam Riegel, Taliesin Jaffe, and Travis Willingham are embodied by their voices, but aren’t truly, fully brought to life until their dedicated audience, known as Critters, scribble their various interpretations and share them online. For a series like Critical Role, as it started in its weekly Dungeons & Dragons liveplay format, the stories being told at the table live solely in the minds of those playing and those watching.
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